El Shaddai: Ascension of the Metatron Reviews

El Shaddai Ascension of the Metatron

PRIMORDIAL AND UNIQUE VISION

El Shaddai is an action title where it moves Enoch is three-dimensional two-dimensional screens.
The three-dimensional part is usually the main exploratory sessions where you have to move beyond traditional platform: chasms to jump platforms to get to, pieces of the scenario that move and revolve, and these are just some examples of challenges to overcome to get to the part of the next board . As the protagonist is a divine being, falling from a platform or in a pit will not lead to anything but the remaking of the test or so. Obviously, the visionary journey of Enoch is not devoid of unpleasant encounters, will often face different types of enemies, from weak shadows unarmed observers up to the formidable, and every opponent will be faced with a particular technique and a well-planned strategy in mind. Scattered throughout the levels there are objects to be destroyed to get hold of souls energy, healing items and more, in some areas (usually hard to reach) there are also secondary characters who tell other historical pieces. And if you who heard the sound of a phone and someone talking on the phone, well, this means that Lucifel is nearby and you could take the opportunity to save your position without waiting for the autosave.
If you already manage to be evocative three-dimensional sessions and stylistically unique, you’ll simply be amazed at the two-dimensional. Jumping from one platform to another against the backdrop of a stained glass window, or wander around for what seems like an impressionist painting by using the wind switches to transform into “waves” to reach the more remote platforms; this and more awaits you in the two-dimensional screens, which usually are three-dimensional connection between sessions or are historical interludes with a voiceover telling the story as we move …

El Shaddai: Ascension of the Metatron

ARCH, GALE AND VEIL. THE PERFECT TRIAD

Often levels, Enoch must face deadly enemies, and the first weapon that will have his hands are, continuing to collect levels, however, more and more devastating weapons.
The basic commands are the same, by pressing square and triangle attacks (the same type of shot), the X and O are used instead to jump (and if pressed a second time and allow the next leap while in flight ), R1 and L1 for the defensive position to bless the weapon. Obviously the attacks change depending on how you move the analog stick movement, there are the blows to do those jumping and in combination with the defense, holding the attack button, then delivers a thrust is much more powerful. Inflicting a certain threshold of damage to the enemy that falls to the ground in a kind of stasis, in the short amount of time that is still is possible to disarm and equip his weapon.
As mentioned before there are different weapons, the former is the ARCH. This kind of arc (in the form) is actually a sword and is the most versatile and medium-range weapon, his attacks are fast and powerful enough. Equipment when you can jump to glide smoothly.
The GALE is the long-range weapon and is made up of crystals that float around Enoch, with this tool you can also hit parts of the layer (such as switches).
The VEIL is what we need against the tougher enemies and slow and are like two gloves that cover the arms of the protagonist, is devastating in close combat. Using the key of attack and defense together turns into an impenetrable shield.
These three weapons can be blessed with the L1 button. At this stage of shimmering light and are much more lethal, even against bosses.
Fighting furiously against multiple enemies from different types of weapons, you must pay attention to the health of the protagonist, as indicated by pieces of armor he wears. When Enoch is stripped to the waist jeans, and the screen begins to dye red. I think you understand what I mean …

El Shaddai: Ascension of the Metatron

STRANGE BUT TRUE

El Shaddai is a really weird game. Despite being an action title, forget having to fight endless waves of enemies and continue, perhaps in groups, but these are well spaced. It almost seems that the intent of the programmers was to create a more emotional and spiritual (thanks to the texture and visual appearance) that is not busy. But be careful not to judge a game “easy”, because the fighting with the opponents base can be difficult if you apply a bit of strategy, then essential in boss battles which are also the “switch” to alter the scenario .
But enough rambling, it’s time for votes …

El Shaddai: Ascension of the Metatron

El Shaddai: Ascension of the Metatron Video

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